![might and magic 1 spells might and magic 1 spells](https://i.hizliresim.com/nlj9NM.png)
When the adventure map is fully zoomed in, VFX are missing from Sarah's hair from her hero card and background story window The Librarian's banner is placed too low The gates near Castlecross are opening even if the hero is defeated by Cordelia Status shifting pointer during the last fight on the map, between Azkaal and Xana
![might and magic 1 spells might and magic 1 spells](https://i.ytimg.com/vi/HgZIvjFlHMM/hqdefault.jpg)
The game enters an unresponsive state when the user defeats TOR-Berith for the first time, outside the designated area. The game gets stuck in the "Dynasty Traits" selection window if the user presses Quick-load hotkey immediately after confirming a Defeat message. Anton has his head detached from the body during the cutscene "The Duke's Justice" when the hero is converted to Magic Affinity. The achievement "Out of the Life of Fire" is unlocked even if Cate's breath hits multiple targets The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed. Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux The growth rate for the stack of Elementals guarding the "Mask of the False Face" is too low. Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual). The damage of the "Goblin Traps" skill is much higher then stated in the description. The damage caused by the Dreamweaver's "Sky and Earth" spell does not appear on the skill's tooltip. The Pearl Priestess' "Waves of Renewal" skill will heal for less then the value stated on the unit being affected by the effect. The user is able to cast the "Necromancy" skill on large, dead creatures that have a small unit placed on top of them. The number of turns in which the "Doom" skill will take effect is not displayed on the tooltip for each unit when the spell is cast.
MIGHT AND MAGIC 1 SPELLS FULL
The Breath of Vermin ability's tooltip does not contain the full description. The "Inner Fire" ability does not fully describe what it does when selecting the unit on which the ability will be casted upon. The Lilim's "Enthrall" ability will not cause an entry in the combat log when used. The Lacerator's ability "Exploding Spikes" deals 100% damage even if the description states it deals 25% of normal damage. The damage to structures will not be shown in the tooltip of the Ravager's "Unstoppable Charge" ability. The Breeder Mother's "Mana Leech" ability will not create an entry in the extended event log. Pit Lords that use the "Boundless Hate" ability against Cerberus units will not gain the "Eye of Gluttony" effect. The "Martyr" skill will create an invalid entry in the extended event log. Improperly created entry in the extended event log for when the Blazing Glory uses the "Searing Light" ability. When the AI controls the Dream Walker, it does not use it's "Sky and Earth" ability. The Imperial Griffin creature can use its special ability while frozen. The Griffin will lose its good morale for the turn if the creature uses its "Diving Assault" ability when receiving the bonus. The "Renew", "Renew, Mass" and "Healing Waves" spells will heal the same unit twice during the same turn if it should receive good morale. The "Immolation" skill awarded by the "Succubus Master" deals less damage then stated in the description. The "Death is Not the End" ability will cause opposing units to receive the "Cleave" effect more than once per combat. Ahribban's ability "Ill Blood" can be cast on undead units, even if they are stated to be immune to any form mind control effects. Fix for the Nvidia crash when entering Town Screen. Plenty of other fixes are included in the new update, so check out the full list via Ubisoft's forums.
MIGHT AND MAGIC 1 SPELLS UPDATE
In order to ensure maximum compatibility, Ubisoft also released a special patch in the form of update 2.1, which fixes a wide array of glitches, chief among which being the issue that caused frequent crashes when entering the Town screen for Nvidia graphics card owners. Now, the game's standalone expansion, Shades of Darkness, is available worldwide, bringing new adventures, characters, enemies, and heroes. Might and Magic: Heroes VI came out back in 2011 and, while it delivered a great turn-based strategy experience, it was plagued by glitches and issues, especially due to Ubisoft's decision to make it constantly connect to its Uplay online service. The patch finally fixes crashes suffered by those who had Nvidia graphics cards, as well as a wide array of glitches. Ubisoft released the standalone expansion for Might and Magic: Heroes VI yesterday, in the form of Shades of Darkness, but also launched a special update for the regular game, in the form of patch 2.1.