Rather than having you build out a complex custom kit with all the exact weapons and armor you want, Chivalry has 12 set classes divided into four archetypes, with four available at the start and the rest unlocked as you go. One moment you might be pushing titanic siege towers up to a wall with ballista bolts flying at you from above, and the next you might be trying to loot as much gold as possible from a village and get it back to your cart before time runs out. Each has a good variety of objectives to attack and defend, exciting terrain and architecture, an effective mix of open areas and bottlenecks, and great overall pacing.
There aren't a ton of maps right now, but I was pretty impressed with the ones we have. And that's how you build and keep a strong community.Ĭhivalry 2 catapults you onto stylish, saturated battlefields with up to 64 players in objective-based team modes or a giant free-for-all.
There’s still a lot of skill involved, but it's easier to dive in and start getting some gloriously gory kills without feeling like you're a sheep surrounded by wolves. Its sequel, Chivalry 2 continues that tradition, and I think it's actually a better multiplayer experience because of that philosophy. While other first-person sword fighting games like Mordhau and Kingdom Come: Deliverance have tried to sell themselves on the realism of their hitboxes or the high skill ceilings of their combat systems, Chivalry: Medieval Warfare has always been unashamed to fall a bit more on the arcadey side.